Friday, April 25, 2008
at
4:48 PM
|
Kukulcan Has released a new puzzle game. It is based on an Amstad Game. I have been priveledged to see how this game has progressed and have been very impressed with the development skill that Kukulcan has. LOBO's Graphics help to give this game a nice professional feel.
Kukulcan Wrote: (Google translation)
History:
In bossant on DSK (floppy image 3 inches for Amstrad CPC) to enrich the database CPCGAMES, I found the game "The Touti Rikiki, Maousse Costo" published in Amstrad 100% (Issue 42-February / March 1992 and number 43-April / May 1992), comprising 21 levels.
By playing on CPC, I had the vision of the game on DS in a spacial theme with stars, and this is the birth of the project. Then Lobo has redesigned, allowing me to still develop the concept, to arrive at the current version.
The game:
The goal is simple, we must destroy all-star level. You use it to help the CARRE your CRAFT destroy a star.
* THE CRAFT
S'arrête on all obstacles except the stars.
Destroy the stars.
* LE CARRE
S'arrête on all obstacles.
* 5 planets in 11 levels each:
PLANET 1: CPC (The original computer game should have a planet)
PLANET 2: Lobo (To thank the graphic)
PLANET 3: LOGON (In tribute was a very famous group démomaker on CPC Cuckoo Longshot)
PLANET 4: POUM (in a tribute Alain Massoumipour alias Poum, Amstrad To Hundred Hundred)
PLANET 5: REPPA (thanks to advisor algorithm)
Orders
START = Exit
PAD or STYLET = Move CRAFT
A, B, X, Y or STYLET = Move CARRE
R = Music (yes / no)
L = Repeat level
Acknowledgments:
A LOBO for its beautiful graphics.
A ALEKMAUL for having tested the game and we have created the emulator AmeDS.
A REDBUG for having tested the game and we have created the emulator CrocoDS.
A Jeanette GORDON site GBA-NDS for having tested the game
A REPPA site NINTENDOMAX for having tested the game
A Mollusk for his superb PALIB without which I never planned on this console
A SPACE1 site SPACEMUL for having tested the game
A Alexis B. Site ARCADE-HISTORY for his lack of enthusiasm for this project, which forced me to improve on the concept DS
A Benja32 site XTREAMLUA for having tested the game
Arriverez-vous was facing the challenge of the 55 levels? A game al'ancienne hard, without backup, a good head to see the end of the game
This is my Christmas present, good fun.
In bossant on DSK (floppy image 3 inches for Amstrad CPC) to enrich the database CPCGAMES, I found the game "The Touti Rikiki, Maousse Costo" published in Amstrad 100% (Issue 42-February / March 1992 and number 43-April / May 1992), comprising 21 levels.
By playing on CPC, I had the vision of the game on DS in a spacial theme with stars, and this is the birth of the project. Then Lobo has redesigned, allowing me to still develop the concept, to arrive at the current version.
The game:
The goal is simple, we must destroy all-star level. You use it to help the CARRE your CRAFT destroy a star.
* THE CRAFT
S'arrête on all obstacles except the stars.
Destroy the stars.
* LE CARRE
S'arrête on all obstacles.
* 5 planets in 11 levels each:
PLANET 1: CPC (The original computer game should have a planet)
PLANET 2: Lobo (To thank the graphic)
PLANET 3: LOGON (In tribute was a very famous group démomaker on CPC Cuckoo Longshot)
PLANET 4: POUM (in a tribute Alain Massoumipour alias Poum, Amstrad To Hundred Hundred)
PLANET 5: REPPA (thanks to advisor algorithm)
Orders
START = Exit
PAD or STYLET = Move CRAFT
A, B, X, Y or STYLET = Move CARRE
R = Music (yes / no)
L = Repeat level
Acknowledgments:
A LOBO for its beautiful graphics.
A ALEKMAUL for having tested the game and we have created the emulator AmeDS.
A REDBUG for having tested the game and we have created the emulator CrocoDS.
A Jeanette GORDON site GBA-NDS for having tested the game
A REPPA site NINTENDOMAX for having tested the game
A Mollusk for his superb PALIB without which I never planned on this console
A SPACE1 site SPACEMUL for having tested the game
A Alexis B. Site ARCADE-HISTORY for his lack of enthusiasm for this project, which forced me to improve on the concept DS
A Benja32 site XTREAMLUA for having tested the game
Arriverez-vous was facing the challenge of the 55 levels? A game al'ancienne hard, without backup, a good head to see the end of the game
This is my Christmas present, good fun.
More images under read more.
Posted by
Emukidz
Labels:
M